Hi, i have a program that will play 12 different local sound files trough the program. The ending of each sound will trigger a following function. To do this I use Titanium.Media.createSound(); since it's local files. I have a eventListener for complete aadded to sound object. Then I just update the url for sound object for playing next sound. The problem is that for the sound object to really update to the new sondfile I had to add a release function wich led to complete lister to stop work and I get stucked at the second sound. Does this make any sense and do someone know what to do?
Some code(I cut out the parts thats involving sound):
var sound = Titanium.Media.createSound(); sound.addEventListener('complete',soundcomplete); function soundcomplete(){ sound.release(); afterSound(); } function afterSound(){ // lots of functionality that dosn't have anything to do with the sound } // -- this is the function that will call a new sound function foundObject(){ if(oldType=="Fraga"){ sound.url=arrFragor[nextCount].snd; sound.play(); } else{ afterSound(); } }So.. afterSound just get called after the first time, if I remove sound.release(); and add a stop the complete listener will work but it dosn't play a new sound instead it just keeps playing the first sound file everytime. Hope someone know anything about this
Best regards! /magnus